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It plays differently it reduces rpg complexity in favour of lush twitch fps visuals and is more like a ‘Diablo’ than either Arena, Daggerfall or Morrowind. Now I will post a quick note on Oblivion. Still 15-20 mods sound ok, but out of the thousands out there it is difficult picking just 15-20, especially when you have around 300 seriously good quality mods to choose from. So this can be a big stumbling block, and with experimentation you can normally run about 15-20 mods max (depending on the mods) before something breaks something else. Not completely, but if they both handle data of the same type in the same place the latter mod will take precedent. So modding up Morrowind seemed like a good idea, to tweak the things I liked most and least in the default game.īut this is not fraught without peril (beware adventurer, what danger lies lurking ahead?), as Morrowind deals with mods in a sequential manner, what mod loads last overrides what mod precedes it. So Morrowind came next in the TES series, again I came late to it, first playing it on an xbox about a year after release, then getting the GOTY edition on PC, and while it reduced the overall ambition set out in Daggerfall, it delivered a more finite but detailed world and improved the overall playing experience with better graphics, nice design (if terribly exploitable!) and the advantage of having the PC version is getting access to all the thousands (I kid you not) of free mods that people have made for the game. It is also virtually impossible to Mod (very low base stability+no real tools to help). Still Daggerfall is old-school, 320x200 resolution in 256 colours, with a fairly clunky UI, difficult/impossible to run well on modern hardware/OS and many of today’s gamers can't get over those 'issues'(more shame them!). Daggerfall is my personal favourite of TES, and I dedicated a big fat thread to it on poly years back. I've been playing one character on and off for over 6 years now and haven’t even started the main quest line (other than the important starting bit you 'have' to do to keep it open). Daggerfall was the first TES game I played, and coming to it late I could enjoy a reasonably stable game and fell in love with the crpg system and wide open gameplay. Intro: Why play Massively Modded Morrowind(MMMorrowind)?
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EDIT: Work in Progress(99.9% complete) - most info i'm happy with, but when i'm done this notice will change to 'Final version' so you know it's complete and updated etc.
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