

This was the result - you can see at the scrollbar how many messages there are - there are no actually chat messages in there, just people joining and leaving. I hosted a lobby, and waited about an hour. I really hope Valve will make a good lobby / custom game system, especially because that could make SC2 and Warcraft3 mapmakers migrate and bring along the games they made.Įdit: this comment reminded me of an Arcade map I wanted to play. If it defaulted to open games instead (ones with lobbies waiting for players to start) it'd be a lot easier to find people for a game - if I try to play something that people don't know (it didn't become popular, it's new, or basically anything that isn't in the top played list - Mission Frontier, Trial of Zeal are two games I tried to play this way) then it takes ages for a lobby to fill up - and as the good old habit goes (since Warcraft 3), when people join your game, see that they're the second in there for a 3v3 they'll leave immediately, or ask to play a 1v1 and then leave after the first in-game round because I have played the game before and they haven't.

The biggest mistake with the Starcraft 2 Arcade is that the default page when you enter is the most popular / most played / top rated games. Blizzard must have known that their chat channels from the warcraft and starcraft days were used a lot, so why did they pretend that chat was only a minor feature in SC2 on release?Īnyway, if valve keeps moving in the positive direction on some of this stuff, I'll be one hell of a happy camper. Seriously, who the fuck thought this was a good idea?Īnd chat channels. You had no way of testing or playing it without recruiting people externally. If you made an amazing new custom map, uploaded it, and opened a lobby, no one knew. If you wanted to see which RPG maps had open games with players waiting in them, you had to successively join every single RPG map and look. SC2 came out and somehow managed to destroy most of the custom scene immediately. A huge part of this was because you could actually build and maintain an active community within the games.

In the later years across both games, I knew more people playing custom than standard maps. I've got ~7,000 custom maps from when I played SC1 alone, and a fair number from warcraft as well. The custom scene was a huge percent of the western player base in sc1 and wcft III. I saw this on /r/all, and it struck an old note for me.
